The Brand X Method Kids Workout – Explore/Express
1 hop, 1 skip and a jump 10 meters
Inchworms back 10 meters
*Hop, skip and a jump is hard! Show and demo to the kids how to pause at transitions and position change. Don’t worry too much about their ability to do this well the first time through, allow for movement development practice.
1:00 cross-body arm stretch, push shoulder back while opposing arm pulls toward torso at the elbow each side
Relax shoulders then do 10 reps with pause between—pinch shoulder blades straight back rather than up
Strong Tree and Safe Shoulder review and discussion
White board pictures help!
Have kids practice Strong Tree and hold 1:00—muscles on, ribs down, tight tummy. Now put arms in overhead (OH) carry position and repeat 1:00 hold while retaining spinal neutrality.
Create an obstacle course where kids will choose chest carry, shoulder carry, or OH carry with small 4#-6# med ball, allow carry change each time through if desired. Obstacles should consist of various height boxes or plate stacks to step over or around, mat mountain consisting of piles of gymnastic matting (if available), hurdles or parallette step-overs, a 10-20-meter stretch for side shuffle, and a rotational throw to wall station at end of course where 3-5 reps can be done.
Marco Polo Dodgeball – Establish a play area approximately 10 meters x 10 meters. Designate a “Marco” and provide him or her with a soft dodgeball (eg, Gator Skin). Play begins as Marco faces a wall with eyes closed and calls out “Marco.” All other “Polo players” move around the play area and answer with “Polo” after “Marco” is called. With eyes remaining closed, Marco attempts to hit any Polo player targeted by sound localization. If a Polo player is hit he or she becomes Marco and a new round begins.
- Add a focus exercise at Marco switch point, eg, 3 perfect push-ups or 3 slow squats.
- Instruct Polo players to change form of locomotion, ie, lunges, bear crawl, etc.
Suggestions from Dan Q of Brand X Nashville:
Set up barriers (mats, boxes, etc.) to (1) help keep ball(s) in play and (2) minimize ball chasing by coach.
- If Marco misses Polo players yell “Miss!” and Marco opens eyes to retrieve ball.
- Marco can use two balls (but Polo players shouldn’t yell “Miss” until second throw also misses.
- Give Marco three chances; if no hits, coach picks a new Marco.
- For larger groups, set up two games or use two Marcos (but only one can yell Marco).